Even if we can agree that the development of Websites requires many talents and a balance between form, function, context and purpose, it is the difficult pin point what is meant by good web designing. If you believe that a web project has four aspects that are offered at odds with each other,as illustrated by the pyramid, it is not hard to guess that what is consideration approximate design will vary from project to project, and even person to person this is a common sense. In software development , the designing challenges for a video game are very different from those corporate client/server application. This does not change suddenly for the web. The designing issue for marketing sites building to support a well know name branded are very different form an a intranet. Despite the obviousness of this statement, many turn to guiding claiming knowledge of how to build "killer", "cool", or "sizzling", sites then blindly apply these ideas to their sites. While many of this ideas are corrected for the sites describing, obviously not all sites will have the same issue as those that the killer rules were derived from. What is cool or clever for one site may be an a absolute disaster for another. A great example is the splash page.
A splash page is the term used to describe entry page to a site---one that comes before the actual home or core of the site.
A splash page is often used to set tone for the site an may constant of an interesting animation. A splash page may also serve to warn user about what technologies are required to view the site. What is interesting is that while in many cases the splash page can be used to lure users in, it can just as easily constitute a barrier.
Author: Robbin
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