Create Forest Posters in Photoshop

Create a new document of 500×700 pixels. Download Forest 5 from Stock City here. Place the forest image into your document as shown in the diagram.
Download May Queen S11 from Mjranum Stock here. Open up the image in Photoshop, go to Filter > Extract to remove the background. You may wish to visit here to check out other methods of extraction.
Download Fairy S5 from Mjranum Stock here. Open up the image in Photoshop, go to Filter > Extract to remove the background. You may wish to visit here to check out other methods of extraction.
Drag and resize the extracted May Queen into your document. Right-click on the May Queen layer and choose Blending Options. Activate Outer Glow, set the Blend Mode to Color Dodge, Opacity to 22%, Color to #FFFFBE, Size to 46px and leave the rest as default.
Rresize the Fairy and place it on the palm of May Queen. Right-click on the Fairy layer and choose Blending Options. Activate Outer Glow, set the Blend Mode to Color Dodge, Opacity to 22%, Color to #FFFFBE, Size to 46px and leave the rest as default. Activate Color Overlay, set the Blend Mode to Color Dodge and Color to #C8FF05.
Duplicate May Queen layer. Select the lower May Queen layer and go to Edit > Free Transform. Scale the image downwards like the one shown in the diagram.
Go to Image > Adjustments > Hue/Saturation. Set the Lightness to -100. Then go to Filter > Blur > Gaussian Blur. Set the radius to 5px. Erase those unwanted shadows behind the May Queen with the Eraser tool.
Create a new layer and name it as Glitter. Select the Brush tool, set the size to 15px and brush type to Star. Set the foreground color to #FFFF00. Open up the Brush Palette and activate Scattering. Set the Scatter to 330%, Control to Pen Pressure, Count to 1 and Count Jitter to 0. Draw a path around the May Queen with Pen tool like the one shown below.
While selecting Pen tool, right-click on the path you have just drawn and choose Stroke Path. Set the mode to Brush and check on Simulate Pressure. Right-click on Glitter layer and activate Outer Glow. Set the Blend Mode to Color Dodge, Opacity to 75%, Size to 5 and leave the rest as default. Activate Color Overlay and set the color to #E9F8AC. Do the same for another new path around May Queen again.
Create a new layer and name it as Flare. Download CS4 V2 Light Effect Brushes here. Select the Brush tool and choose crismas2.psd. Set the foreground color to #FFFFFF and paint a large flare behind the May Queen layer. Set the Blend Mode of Flare layer to Overlay.
Now merge all the layers you have created so far and name this new layer as Original. Duplicate the layer and set its Blend Mode to Soft Light.
Duplicate another layer and go to Filter > Blur > Gaussian Blur. Set the radius to 10px. Set the Blend Mode of this layer to Screen.
Create a new Hue/Saturation Adjustment Layer. Set the Hue to 0, Saturation to -50 and Lightness to 0. Colorize remain unchecked.
Create a new Color Balance Adjustment Layer. Set the Color Levels to -17, 16, -20. Leave the rest as default settings.
Create a new Curves Adjustment Layer. Set a point in the middle of the curve with Output at 120 and Input at 130.
Create a new Levels Adjustment Layer. Set the values to 20, 1, 239.
Create a new Color Balance Adjustment Layer. Set the Color Levels to 23, 0, -18. Leave the rest as default settings.
You may wish to add in more fairies to complete a more magical design like what I did below. Hope you have enjoyed reading the tutorial.

Greatly appreciate if there is a stumble or digg!

I am Johnson Koh, a 28yrs old graphic a

Tuesday, May 26, 2009 | posted in | 0 comments [ More ]

Burning Effects In Photoshop

Create a document of size 595×842 pixels. Download the Wall Texture from ShadowH3. Place the texture into the document and align it to the top.




Create a Levels Adjustment Layer above the texture layer and set the values to 0, 0.19, 255.


Download the Jump from SXC.hu. Extract the image out, excluding the head, hands and legs like the one shown below. You may use the Pen tool to do this or refer to this post for more extraction methods. Rename this layer to Jump 1.


Download the Water Splash image from SXC.hu. Open up the stock, and remove the glass as shown in the diagram by simply painting it in black. We will only need the splash in this case.


Go to its Channels and select the Blue layer. Press Ctrl+left click on the Blue layer (this will create a selection around the white area). Go back to Layers tab, create a new layer and fill the selection with white (#FFFFFF). There you will get a nice splash without any background.


Drag the splash into your working document.


Go to Edit > Transform > Distort. Adjust the splash to fit within the hole of shirt collar. Remove those unwanted areas with the Eraser tool.


Using the same method, add water splashes to rest of the holes. The stocks used here are: Download Water Explosion from SXC.hu, Download Water in the Glass from SXC.hu, Download Droplet from SXC.hu. Face the splashes in the same directions as the holes.


Download another Jump image from SXC.hu. Extract the image out, excluding the head, hands and legs like the one shown below. Rename this layer to Jump 2.


Select the Eraser Tool and set the Brush Type to Hard Pastel. Remove several areas around the edges of the clothes as shown in the diagram. These will act as the "burned edges".


Download Satan’s Fire from LadyDeath666. Open up the image and go to its Channels. Select the Red Channel and Ctrl+left click on it. This will create a selection around the white area.


With the selection, go back to Layers tab, drag the fire into your working document with the Move Tool. Position the fire above the jump image as shown below.


Using Eraser Tool with Airbrush and 200px, fade off some fire to reveal more of the clothes.


Using the same method, extract more fire and place them around the "burned edges" of the clothes.


Create a new layer below the clothes layer. Using the Brush Tool, with Airbrush type and 300px, paint a large dot with color #FF6A10. Set the Blend Mode of this layer to Linear Dodge (Add) and Opacity to 40%.


Right-click on the clothes layer and choose Blending Options. Check on Outer Glow, set the color to #F7B12F and rest of the settings as below. Check on Inner Glow, set the color to #FB6D08 and rest of the settings as below.


Download the last Jump image from SXC.hu. Extract the image out, excluding the head, hands and legs like the one shown below. Rename this layer to Jump 3.


Download Sand from Tatertot101010. Crop the sand texture along the outline of the original jump image. May erase slightly on both legs.


Extract the same Jump image again and this time includes the head, hands and legs. Place this new cropped image in between the Sand Texture and the Jump 3 layers. Set the Blend Mode of this layer to Multiply. Use the Eraser Tool to remove details, such as the eyes and some other areas.


Using the Eraser Tool with Chalk type, remove part of the sand face as though they are breaking up.


Do the same for the hands and legs.


Download Debris Brush Set from Zigabooooo. This is one of the most useful brush I have ever downloaded! Set your foreground color to #AD9254 and paint debris around those sand breaking areas.


Download Sand Flying from tempostormzepo. Open up the image and go to its Channels. Ctrl+left click on the Red Channel to load the selection around the lighter areas.


Go back to the Layers tab, drag the sand into your working document with the Move Tool. Go to Edit > Transform and rotate it to look like the one below. Use the Eraser Tool to touch up the edges.


Create a Curves Adjustment Layer, go to its Blue Channel and key the settings as shown in the diagram.


Create a Levels Adjustment Layer, and key the values 5, 0.92, 230.


And there you have it! Finish up the design with your title and you are done :D Hope you guys enjoy this tutorial. Also do provide me with some suggestions on what tutorials you like to see in the next post. Cheers!

Face Shattering Effects With Photoshop



Preparations:

We will need close-up image of a nice face, prefably facing front. I’m using one of Jessica Alba wallpapers in this tutorial. You will also need the Reborn Brush created by Rubina119.

Click here to download the Reborn Brushes.

All rights of these resources belong to their respective owners.



Step 1 - Setting Up Background:

Create a document of size 750×550 pixels.

Fill the Background layer with #black

Place the face at the center of the document and use Soft Eraser tool to remove the other unwanted background.



Step 2a - Drawing Face Grids:

Create a new document of size 20×20 pixels and create a new layer. Use Pencil tool with size 1px and color #FFFFFF, draw left and bottom border to form a "L". Hide the Background layer and click Ctrl+A. Go to Edit > Define Pattern. Name this pattern as Grid.

Back to Jessica Alba’s document, create a new layer above the Face. Use the Paint Bucket tool and select to fill with Grid pattern



Step 2b - Drawing Face Grids:

Remove those grids that cross outside of the face area.

Go to Edit > Transform > Warp.

Distort the grids the way shown in the diagram.



Step 2c - Drawing Face Grids:

Set the opacity of the grid layer to 20%.

Right-click on the grid layer and choose Blending Options.

Activate Outer Glow and set its Blend Mode to Color Dodge, Opacity to 100%, Color to #FFFFFF, Spread to 0 and Size to 5px. Leave the rest of the settings as default.



Step 3a - Shattered Blocks:

Create a new layer and name it as Holes.

With Pen tool, path out several square holes according to the face grids.

Go to the Paths tab, Ctrl+left click on the work path layer created. Back to Layers tab, select the Holes layer and fill the selection with #000000.



Step 3b - Shattered Blocks:

Ctrl+left click on the Holes layer to load selection.

Select the Face layer and hit Ctrl+X to cut out the pixels. Then press Ctrl+V to paste and then name this new layer as Blocks.

Drag the blocks to the right with Move tool. Go to Edit > Free Transform to reduce the size slightly.



Step 3c - Shattered Blocks:

Duplicate the Blocks layer. Shift the lower Blocks layer 1 pixel to the left. Repeat this for 10 times and you will get some sort of extruding effect. Merge these 10 layers of duplicated Blocks and name this new merged layer as Sides. Right-click on the Sides layer and choose Blending Options. Activate Gradient Overlay and set Blend Mode to Normal, Opacity to 80%, Gradient from #000000 to #D58761 and Angle to 180. Leave the rest as default.



Step 3d - Shattered Blocks:

Activate Pattern Overlay and set Blend Mode to Multiply, Opacity to 100% Pattern to Metal Landscape. Leave the rest as default.

Right-click on Blocks layer and choose Blending Options. Activate Outer Glow and set Blend Mode to Color Dodge, Opacity to 75%, Color to #FFFFFF and Size to 10px. Leave the rest as default.



Step 3e - Shattered Blocks:

Repeat Step 3a to 3d for 2-3 more times to form more blocks floating towards the right.



Step 4 - Adding Depth to Holes:

Merge all the Holes layers. Right-click on the merged layer and choose Blending Options.

Activate Bevel and Emboss, set the Style to Inner Bevel, Depth to 72%, Size to 5px, Soften to 0px, Angle to 0, Altitude to 50, Highlight Mode to Screen, Highlight Color to #DCA57E, Highlight Opacity to 100%, Shadow Mode to Multiply, Shadow Color to #000000 and Shadow Opacity to 75%. Leave the rest of settings as default.



Step 5 - Adding Smoke:

Create a new layer below the Blocks and name it as Smoke. Set the foreground color to #FFFFFF. Load the Reborn brushes downloaded earlier and paint a few smoke of different sizes on this layer.

Right-click on the Smoke layer and choose Blending Options. Activate Outer Glow and set its Blend Mode to Linear Dodge (Add), Opacity to 75%, Color to #FFFFFF, Spread to 0px and Size to 5px. Leave the rest of settings as default.



Step 6 - Adding Dark Blocks:

Create a new layer and name it as Dark Blocks.

Using Pen tool, path out few more blocks along the face grid. Fill the shapes with #000000.

Set the Blend Mode of Dark Blocks layer to Soft Light.



Step 7 - Adding Light Blocks:

Create a new layer and name is as Light Blocks.

Similar to Step 6 but this time fill the shapes with #FFFFFF.

Set the Blend Mode of Light Blocks layer to Soft Light.



Step 8 - Adjusting Colors:

Now we need to smooth the face a little. Select the Face layer and go to Filter > Blur > Surface Blur. Set the Radius to 5px and Threshold to 15 levels.

Create a new Levels Adjustment Layer and key in 10, 1.25, 244.

Create a new layer and using a large Soft Brush tool with color #000000 and opacity 40%, paint some dark areas on the right to fade the blocks slightly.



Optional:

I merely added a barcode on her right arm to complete the design.

This is another long tutorial and I hope you will like this effect.

Click here to view the final image.

Grab this Widget ~ Techie Blogger

Snow Effect

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